Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
Результаты поиска по книге
Результаты 1 – 3 из 17
Стр. 27
... associated with a greater proximity to feeling , associated with irrationality linked to the relation of female cycles to the moon - hence lunacy . If we prioritise intuition and sensation , are we not bringing in the feminine ? How ...
... associated with a greater proximity to feeling , associated with irrationality linked to the relation of female cycles to the moon - hence lunacy . If we prioritise intuition and sensation , are we not bringing in the feminine ? How ...
Стр. 69
... associated with masculinity while simultane- ously holding those traditionally associated with femininity . I suggest that this approach might be useful not only in relation to thinking about video games but also about debates about ...
... associated with masculinity while simultane- ously holding those traditionally associated with femininity . I suggest that this approach might be useful not only in relation to thinking about video games but also about debates about ...
Стр. 186
... are particularly appreciated by the boys as ' cool ' , such as Star Wars Racer , with pejorative connotations being associated with what are considered poor graphics . Many parents 186 Children , Gender , Video Games.
... are particularly appreciated by the boys as ' cool ' , such as Star Wars Racer , with pejorative connotations being associated with what are considered poor graphics . Many parents 186 Children , Gender , Video Games.
Другие издания - Просмотреть все
Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
Часто встречающиеся слова и выражения
actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
Ссылки на эту книгу
Biopolitics and the 'Obesity Epidemic': Governing Bodies Jan Wright,Valerie Harwood Недоступно для просмотра - 2008 |