Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 22
... bodily affects are actions upon the body . He argues that Bergson claims that pain is an action of the body on itself . Exemplary of internal sensation per se , pain involves a certain separation of a sense organ from the body as a ...
... bodily affects are actions upon the body . He argues that Bergson claims that pain is an action of the body on itself . Exemplary of internal sensation per se , pain involves a certain separation of a sense organ from the body as a ...
Стр. 24
... bodily sensation and , in relation to video games , that sensation is the basis for the navigation of virtual space . So , we could say that spectatorship of film is also embodied , but that this has tended to be downplayed by an ...
... bodily sensation and , in relation to video games , that sensation is the basis for the navigation of virtual space . So , we could say that spectatorship of film is also embodied , but that this has tended to be downplayed by an ...
Стр. 188
... bodily sensation has been experienced . Timothy perhaps feels good when he is dominant . This feeling of the pleasure of dominance defends against its invisible Other , it opposite , and this was a central plank of Freud's account ...
... bodily sensation has been experienced . Timothy perhaps feels good when he is dominant . This feeling of the pleasure of dominance defends against its invisible Other , it opposite , and this was a central plank of Freud's account ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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Biopolitics and the 'Obesity Epidemic': Governing Bodies Jan Wright,Valerie Harwood Недоступно для просмотра - 2008 |