Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 75
... brains ( rational calculation ) and not brawn and for learning to be a man when the action required is in a knowledge economy ? God forbid then when men get it wrong and become addicted to action heroes ; when they can't distinguish ...
... brains ( rational calculation ) and not brawn and for learning to be a man when the action required is in a knowledge economy ? God forbid then when men get it wrong and become addicted to action heroes ; when they can't distinguish ...
Стр. 129
... brain going , and Hokus helps develop reflexes which carries over to a game of soccer in the park where she was really good at catching the ball . ' So it gets your hands moving for catching and stuff . ' Self - regulation : father ...
... brain going , and Hokus helps develop reflexes which carries over to a game of soccer in the park where she was really good at catching the ball . ' So it gets your hands moving for catching and stuff . ' Self - regulation : father ...
Стр. 212
... brain washing than the active unconscious of psycho- analysis , or the affectivity of Bergson or Deleuze . Chapter 8 began to develop a way of thinking about the production or assembling of the figure of the game player and the activity ...
... brain washing than the active unconscious of psycho- analysis , or the affectivity of Bergson or Deleuze . Chapter 8 began to develop a way of thinking about the production or assembling of the figure of the game player and the activity ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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