Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 66
... causes flashing lights directly in front of it . Screen : Melissa : Melissa's Kirby bounds into the air from the top ... Cause whoever did will pay . Oh damn it . Whoever did that ? Screen : Melissa : Melissa's Kirby is on the highest ...
... causes flashing lights directly in front of it . Screen : Melissa : Melissa's Kirby bounds into the air from the top ... Cause whoever did will pay . Oh damn it . Whoever did that ? Screen : Melissa : Melissa's Kirby is on the highest ...
Стр. 75
... cause children to be violent ( usually referred to as ' effects research ' ) and that conversely video games can be understood as allowing safe expression for violent emotions and can therefore be understood as cathartic . Rather , this ...
... cause children to be violent ( usually referred to as ' effects research ' ) and that conversely video games can be understood as allowing safe expression for violent emotions and can therefore be understood as cathartic . Rather , this ...
Стр. 90
... caused by lack of effective regulation of children's ( boys ' ) game play . It is striking that this is largely attributed to poor families in which lack of effective regulation is itself understood as the cause of violence . Thus ...
... caused by lack of effective regulation of children's ( boys ' ) game play . It is striking that this is largely attributed to poor families in which lack of effective regulation is itself understood as the cause of violence . Thus ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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