Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 23
... concerns with sen- sation ( Blackman n.d. ) and I have already alluded to the post - Platonic concern that sensation itself was not a good guide for thinking . This view , originating with Plato , separates sense data from thinking ...
... concerns with sen- sation ( Blackman n.d. ) and I have already alluded to the post - Platonic concern that sensation itself was not a good guide for thinking . This view , originating with Plato , separates sense data from thinking ...
Стр. 101
... concerned almost exclusively with the need to regulate boys . The regulation of girls is gener- ally suggested by parents as ... concerns of many parents since the games became a popular form of play . In particular , the spectre of the ...
... concerned almost exclusively with the need to regulate boys . The regulation of girls is gener- ally suggested by parents as ... concerns of many parents since the games became a popular form of play . In particular , the spectre of the ...
Стр. 110
... concern not to pro- duce girls who are too masculine ? Or perhaps girls who insufficiently feminine ? Is there another ... concerns about violence and addiction link primarily to discourses about masculinity . But is this precisely the ...
... concern not to pro- duce girls who are too masculine ? Or perhaps girls who insufficiently feminine ? Is there another ... concerns about violence and addiction link primarily to discourses about masculinity . But is this precisely the ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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