Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 68
... discourse . If you believe the discourse ( e.g. games will turn you into a nasty person ) you will regulate yourself accordingly , i.e. not play violent video games . However , we must wonder how Jess manages to cope with the feelings ...
... discourse . If you believe the discourse ( e.g. games will turn you into a nasty person ) you will regulate yourself accordingly , i.e. not play violent video games . However , we must wonder how Jess manages to cope with the feelings ...
Стр. 156
... discourse , such as ' more ' and ' less ' . By examining the ways a group of four year old girls and their mothers used these terms in their conversations at home , I established that the meanings of the terms varied according to the ...
... discourse , such as ' more ' and ' less ' . By examining the ways a group of four year old girls and their mothers used these terms in their conversations at home , I established that the meanings of the terms varied according to the ...
Стр. 180
... discourse invested with fantasy ; William tries by subverting the logic of the game by exploring . All of these relations in their different ways mobilise and produce Timothy's dominance . In addition , Timothy handles the con- trols in ...
... discourse invested with fantasy ; William tries by subverting the logic of the game by exploring . All of these relations in their different ways mobilise and produce Timothy's dominance . In addition , Timothy handles the con- trols in ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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