Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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... follow . This casts the boys as actors who are the authors and origina- tors of those actions and the games and equipment as bit part players . But I could have presented the account in a different way . I could have foregrounded what ...
... follow . This casts the boys as actors who are the authors and origina- tors of those actions and the games and equipment as bit part players . But I could have presented the account in a different way . I could have foregrounded what ...
Стр. 74
... follow on from this approach violence becomes an object which has to be constantly monitored and regulated both for the subject and by the subject . In particular , it has a central place in the regulation of contemporary masculinities ...
... follow on from this approach violence becomes an object which has to be constantly monitored and regulated both for the subject and by the subject . In particular , it has a central place in the regulation of contemporary masculinities ...
Стр. 137
... follow my own advice very well as it is incredibly difficult to even begin to look and think in a different way ... follows that the competent player is an embodied social and cultural fantasy which is at the very centre of global ...
... follow my own advice very well as it is incredibly difficult to even begin to look and think in a different way ... follows that the competent player is an embodied social and cultural fantasy which is at the very centre of global ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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Biopolitics and the 'Obesity Epidemic': Governing Bodies Jan Wright,Valerie Harwood Недоступно для просмотра - 2008 |