Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 75
... individuals are governed through a number of techniques which mean that effectively they govern themselves by managing their behaviour . In this sense then we could say that video games are one site where self- management practices ...
... individuals are governed through a number of techniques which mean that effectively they govern themselves by managing their behaviour . In this sense then we could say that video games are one site where self- management practices ...
Стр. 147
... individual – whatever its name - takes the same star shaped aspect we have observed earlier when flattening the global and re - dispatching the local . It is made to be an individual subject or it is made to be a genetic non - entity by ...
... individual – whatever its name - takes the same star shaped aspect we have observed earlier when flattening the global and re - dispatching the local . It is made to be an individual subject or it is made to be a genetic non - entity by ...
Стр. 223
... individual body as an object . In this sense , it is deeply caught up in power and dominance and becomes the province of a psychology with a distinct sense of the personal as explanatory and an equally separate social realm explained by ...
... individual body as an object . In this sense , it is deeply caught up in power and dominance and becomes the province of a psychology with a distinct sense of the personal as explanatory and an equally separate social realm explained by ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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