Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 37
... nature . And of course you would also feel bad if you had been playing that game for many , many times than your opponent and then you lose in that particular occasion , you would feel bad and I think it is natural and um what I have ...
... nature . And of course you would also feel bad if you had been playing that game for many , many times than your opponent and then you lose in that particular occasion , you would feel bad and I think it is natural and um what I have ...
Стр. 106
... nature . If that nature is the primitive , the uncivilised , just as with violence it threatens to break through the surface of the rational . To desire to only exist in the world of games to the exclusion of everything else is an ...
... nature . If that nature is the primitive , the uncivilised , just as with violence it threatens to break through the surface of the rational . To desire to only exist in the world of games to the exclusion of everything else is an ...
Стр. 132
... nature , bringing its clear distinc- tion between masculine and feminine modes of being and performance . Her nature therefore must be guarded through the regulation of these influences . Yet Prudence is not a ' girly girl 132 Children ...
... nature , bringing its clear distinc- tion between masculine and feminine modes of being and performance . Her nature therefore must be guarded through the regulation of these influences . Yet Prudence is not a ' girly girl 132 Children ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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