Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 212
... origin of their actions upon an object world . In this sense , we can understand playing as the simultaneous operation of a number of different relationalities , from the production of the fantasies of masculinity and the affective work ...
... origin of their actions upon an object world . In this sense , we can understand playing as the simultaneous operation of a number of different relationalities , from the production of the fantasies of masculinity and the affective work ...
Стр. 216
... origin of logocentrism , the non truth of truth . This is done by a long tradition of male academics ( Braidotti discusses Derrida in particular , but we might also add Freud and Lacan as well as many others ) who put themselves as ...
... origin of logocentrism , the non truth of truth . This is done by a long tradition of male academics ( Braidotti discusses Derrida in particular , but we might also add Freud and Lacan as well as many others ) who put themselves as ...
Стр. 217
... origin with the mother , she has to somehow hold all the connections inherent in the life world as well as the repudiation of them ! Judith Butler ( 2004 ) reminds us of the ' ontological primacy of relationality ' ( p . 150 ) , arguing ...
... origin with the mother , she has to somehow hold all the connections inherent in the life world as well as the repudiation of them ! Judith Butler ( 2004 ) reminds us of the ' ontological primacy of relationality ' ( p . 150 ) , arguing ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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