Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 64
... perhaps a laser ? and lands on the rocky area at the bottom of the screen . Bronwyn's Pikachu is already there , and they battle together . 271. Talk : Melanie : Don't hurt me ! Screen Melanie / Gina : Melanie's Link and Gina's fox move ...
... perhaps a laser ? and lands on the rocky area at the bottom of the screen . Bronwyn's Pikachu is already there , and they battle together . 271. Talk : Melanie : Don't hurt me ! Screen Melanie / Gina : Melanie's Link and Gina's fox move ...
Стр. 166
... Perhaps here the approach is still hanging onto aspects of the psycho- logical as separate from the social . Perhaps ' thinking ' as an object brings us back to the Platonic abstractionism I have been trying to critique . It may help to ...
... Perhaps here the approach is still hanging onto aspects of the psycho- logical as separate from the social . Perhaps ' thinking ' as an object brings us back to the Platonic abstractionism I have been trying to critique . It may help to ...
Стр. 188
... perhaps feels good when he is dominant . This feeling of the pleasure of dominance defends against its invisible Other , it opposite , and this was a central plank of Freud's account . What we have to understand is that not being ...
... perhaps feels good when he is dominant . This feeling of the pleasure of dominance defends against its invisible Other , it opposite , and this was a central plank of Freud's account . What we have to understand is that not being ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
Часто встречающиеся слова и выражения
actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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