Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 26
... pleasure - that pleasure is the pleasure of control or being some- where or someone else . I am suggesting that this triple way of thinking about the centrality of affect to new media is absolutely essential to our understanding of the ...
... pleasure - that pleasure is the pleasure of control or being some- where or someone else . I am suggesting that this triple way of thinking about the centrality of affect to new media is absolutely essential to our understanding of the ...
Стр. 68
... pleasure ? - In relation to the complexity of self management tasks for girls , I want to explore the equally contradictory site of pleasure . We have seen that Rosa and Jess gain considerable pleasure from winning ( which in the games ...
... pleasure ? - In relation to the complexity of self management tasks for girls , I want to explore the equally contradictory site of pleasure . We have seen that Rosa and Jess gain considerable pleasure from winning ( which in the games ...
Стр. 135
... pleasure is his pleasure , her excite- ment is the boys ' excitement , not her own ( she doesn't play well ) . In summary , there are different Prudences in different games that can be understood by the type of game being played , which ...
... pleasure is his pleasure , her excite- ment is the boys ' excitement , not her own ( she doesn't play well ) . In summary , there are different Prudences in different games that can be understood by the type of game being played , which ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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