Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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Стр. 22
... responses . What is interesting is that Hansen utilises approaches which , in the end , return to work being carried out at the inception of the human and social sciences and thus take us back beyond the rational subject to rethink what ...
... responses . What is interesting is that Hansen utilises approaches which , in the end , return to work being carried out at the inception of the human and social sciences and thus take us back beyond the rational subject to rethink what ...
Стр. 25
... response does not arise when we place ourselves within the image , as it does in film , nor does it arise through our movement toward or away from a space that presents itself as autonomous ( as in antiquity ) , rather , the affective ...
... response does not arise when we place ourselves within the image , as it does in film , nor does it arise through our movement toward or away from a space that presents itself as autonomous ( as in antiquity ) , rather , the affective ...
Стр. 76
... responses What becomes clear from the children's responses is that the narratives of children committing violence following game play are well known cultural narratives , circulating from parents , the media and so forth , as in ...
... responses What becomes clear from the children's responses is that the narratives of children committing violence following game play are well known cultural narratives , circulating from parents , the media and so forth , as in ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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