Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, 15 февр. 2007 г. - Всего страниц: 235 The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation. |
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... structures of thinking which mirrored the underlying math- ematical structures of the natural world . He envisaged these structures being internalised in a such a way as to produce forms of thought , which became the basis for a ...
... structures of thinking which mirrored the underlying math- ematical structures of the natural world . He envisaged these structures being internalised in a such a way as to produce forms of thought , which became the basis for a ...
Стр. 71
... structure of femininity comprises solidified , disavowed aggressive energies , whose solidification and remanufacture is eroticised as being a " good thing " for the benefit of some imagined " Other " , how might such energies be ...
... structure of femininity comprises solidified , disavowed aggressive energies , whose solidification and remanufacture is eroticised as being a " good thing " for the benefit of some imagined " Other " , how might such energies be ...
Стр. 153
... structures which are mathematical in form and which become the basis for the development of logico - mathematical structures of think- ing . In other words , Piaget's account is entirely dependent on his assump- tions , which separate ...
... structures which are mathematical in form and which become the basis for the development of logico - mathematical structures of think- ing . In other words , Piaget's account is entirely dependent on his assump- tions , which separate ...
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Children, Gender, Video Games: Towards a Relational Approach to Multimedia Valerie Walkerdine Просмотр фрагмента - 2007 |
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actant action masculinity active addicted affective relations Aisha Annakin approach argued attempts avatar become body boys Bronwyn's Pikachu buttons Cartesian cathected central Chapter character computer games console contemporary masculinity Crash Bandicoot cuddly cultural disavowal discourse dominance embodied engagement example explore fantasy father feel femininity fighting game Freud game player Gascano gecko Gina Gina's fox girls girly girl Hansen idea interaction intertextuality Interviewer Jonathan kart Katie killing kinaesthetic look Maria mean Melanie Melissa Melissa's Kirby Metal Gear Solid mother moves Nicole parents performance platform player game playing games pleasure Pokemon position practices Princess Peach produce Prudence psychoanalysis rational regulation relationality Rosa Sam's Screen semiotic sensation sense shoot em shooting simply skills social sort Stach Star Wars suggest Talk things Timothy Timothy's unconscious understand understood video game play violence Walkerdine watch Yeah
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